Virtual Reality in the Workplace

first_imgThe following is a guest post from Eric Vanderburg, who serves as the Vice President of Cybersecurity at TCDI and Vice Chairman of the board at TechMin. He is a security and technology leader, author, speaker and member of Dell’s influencer program.For decades Virtual Reality (VR) has tantalized our minds. We have an acute fascination for it since virtual reality offers us experiences no other technology can match. The implications for gaming and entertainment are quite obvious and have consumed much of the recent conversation on the subject.  However, virtual reality goes far beyond gaming and media. VR is currently entering many homes but soon headsets like this one that appeared at CES 2017 will make its debut into workplaces, and already has in some instances. In fact, VR adoption in the workplace is expected to increase rapidly as the technology becomes more democratized. But what will this look like?The End of the Conference RoomWorkplaces can expand beyond physical boundaries to connect employees and customers with virtual reality. Employees may connect with each other in a virtual meeting space rather than over a conference call, eventually allowing for non-verbal communication interactive presentations or virtual collaboration from remote employees as if they were in the office together. This use case for VR is anticipated and highly valued. According to Dell’s Future Workforce study data, 67 percent of millennials believe it is important to use virtual reality in meetings and product development.Virtual WorkspacesVirtual reality allows employees to take their workspace with them much like they carry their applications and user interface customizations or virtual desktops with them now.  A headset replaces the monitor and the surrounding workspace such as family photos, wall art, books and other items you would find in an office.  This virtual office can be accessed just like a virtual desktop.Virtual PrototypingWith VR, prototypes can be experienced, rather than just viewed. Employees can step inside a machine or walk through a building plan before a single part has been ordered.  This helps companies create better products and avoid costly rework.Virtual TrainingVR can also be used for to create realistic virtual environments where skills can be put into practice. Training in VR allows people learning new tasks (students made me think of schools) to make mistakes without actually breaking something and the virtual environment can be reset quickly and easily so trainees can practice until skills are second nature. The immersive environment of VR allows for a deeper imprint on memory and caters to a different learning style that can better reinforce knowledge and improve recall.VR and the Customer ExperienceVirtual reality is also has tremendous opportunity for consumers to virtually try out goods before making a purchase. Currently, some real estate firms allow customers to virtual walk through a space.  Construction is similarly undergoing changes with VR. Imagine walking through an office or home while it is still in the design stages, checking out the view from your next vacation rental, sitting behind the wheel of that new car, or virtually trying on clothing from an online retailer. The sports industry uses virtual reality to replay events in previous games or train on certain maneuvers. This is some of what VR is offering the enterprise.Roadmap to VR successDell’s workforce study showed that employees, especially millennials, expect to be working in a smart office in the near future and many do not consider their current office smart enough. Virtual reality in the enterprise is a way to attract the best talent and to make them more productive. VR also enables companies to establish better relationships with their customers. So how do companies prepare now to utilize this technology?Businesses need to be able to create VR content for their employees and customers, so they must have the equipment and training to make their ideas a reality. Dell is one company that has stepped in to meet this challenge by providing the tools for VR content creation and an environment where innovation and collaboration can take place. In an interview with Liam Quinn, CTO at Dell, he explained how Dell has established a VR center for excellence where companies work with VR technologies, collaborate and innovate solutions. Dell also provides VR content creation tools with its Precision workstation series that is equipped with hardware capable of creating VR applications.It is not too early to start thinking about how VR will fit into your enterprise. Connect with the VR community, exchange ideas, and equip your workforce with the tools to seize these opportunities.  Are you ready to take your company into VR?This post was sponsored by Dell, but the opinions are my own and don’t necessarily represent Dell Technologies’ positions or strategies.Eric Vanderburg is an author, thought leader, and consultant. He serves as the Vice President of Cybersecurity at TCDI and Vice Chairman of the board at TechMin. He is best known for his insight on cybersecurity, privacy, data protection, and storage. Eric is a continual learner who has earned over 40 technology and security certifications. He has a strong desire to share technology insights with the community. Eric is the author of several books and he frequently writes articles for magazines, journals, and other publications.last_img read more

Fernandes targets improvements after victory over Chelsea

first_img Victory in the capital saw us close the gap on Frank Lampard’s fourth-placed side to just three points, as the battle for Champions League places took another twist. Read Also:Bruno Fernandes Can Cope Well With Expectations – Bolasie While our January recruit was thrilled with the result, which completed our first league double over Chelsea since 1987/88, Fernandes still feels there are areas to improve on. FacebookTwitterWhatsAppEmail分享 The Portuguese international has made an impressive start to life with the Reds, picking up the Man of the Match award in both of his appearances since joining the club from Sporting Lisbon in January. The 25-year-old earned 30 percent of the fans’ votes in our Official App, while Harry Maguire finished second with 19 percent and Eric Bailly was third in the poll, with 17 percent. All fourteen players involved were on the shortlist. As well as scooping the post-match award on Monday night, Bruno also registered his first assist in United colours, when he picked out Harry Maguire for the Reds’ second goal of the evening at Stamford Bridge. Manchester United midfielder, Bruno Fernandes, was delighted with our 2-0 Premier League victory over Chelsea on Monday night, but still feels the Reds can play better. Promoted Content7 Of The Wealthiest Universities In The WorldHow They Made Little Simba Look So Lifelike in ‘The Lion King’Why Do So Many Digital Assistants Have Feminine Names & Voices?Is This The Most Delicious Food In The World?Unusual And Unique Beauty Of Indian Women7 Ways To Understand Your Girlfriend BetterBest & Worst Celebrity Endorsed Games Ever Made6 TV Shows That Got Better After A Major Character Had LeftSome Impressive And Almost Shocking Robots That Exist5 Of The World’s Most Unique Theme ParksPlaying Games For Hours Can Do This To Your BodyTop 10 Tiniest Phones Ever Made Loading… last_img read more